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    HomeTechnologyGadgetsReview Of VITURE One XR Glasses

    Review Of VITURE One XR Glasses

    The VITURE One XR Glasses function similarly to a face-mounted portable projector. When you put them on and connect them to a compatible smartphone, laptop, or gaming console, the 120-inch screen on their full-HD OLED screens will appear in front of your eyes.

    We say “virtually project” because passers-by won’t be able to see the screen that you can see hovering in mid-air. Instead, these AR glasses provide you a personal, surround-sound home-cinema experience that you can carry with you wherever you go.

    But despite their lofty claims, the glasses fall short due to their poor design. Since they don’t quite fit your face perfectly, too much light may enter and ruin the experience. Additionally, playing games and viewing TV shows can be a little difficult due to the image’s tendency to become rather hazy around the edges.

    These might be a pretty cool device if VITURE can introduce more nose clip alternatives and an improved cover that helps filter out more light from the wearer’s surroundings. Unfortunately, we can’t endorse the One XR Glasses as they stand right now as a set of smart glasses.

    VITURE ONE XR GLASSES: PRICE AND AVAILABILITY

    There are four distinct packages in which you can purchase the VITURE One XR Glasses.

    The most simple option is to purchase the glasses on their own for $479 (about £425 or AU$720). The Dock Pack, which costs $568 (about £500 or AU$855) and comes with the glasses and a mobile dock so you can use the glasses with your Nintendo Switch and other HDMI-compatible devices, kicks things up a notch. You could also purchase the Cloud Pack for $588 (about £520/AU$885) and dispense with the dock in favour of a neckband that lets you wirelessly stream TV shows and games to the glasses.

    Or, for $677 (about £599 or AU$1,019), you can purchase the Ultimate pack if you want everything.

    The VITURE XR Glasses were linked to the Steam Deck. (Future image credit)
    We were provided with the Cloud Pack, and we firmly believe that it offers the best overall value of the four available options. While the dock appears useful, it is the neckband that gives the glasses the appearance of being a portable projector as opposed to merely an AR monitor for your phone or Steam Deck.

    However, these costs seem to be quite costly for what you get, but that is a problem we have seen with AR glasses generally. Currently, costs around $477 are about what you can anticipate to pay because the technology is still too new to be available at a cost that is affordable for the majority of people.

    GLASSES: VITURE ONE XR PERFORMANCE

    VITURE

    We utilised VITURE’s glasses to play Stray and Marvel’s Spider-Man: Remastered on the Steam Deck to test their usability.

    The video game Stray features many stages with dimly lit city streets and only neon and bioluminescent objects for lighting. The VITURE glasses made good use of their 5000:1 contrast ratio despite being loaded with scenes that were generally darker and helped keep the game’s objects reasonably well defined rather than a jumble of difficult-to-distinguish dark blobs.

    The rendering of Spidey’s cartoonishly vivid red, blue, and white outfit as well as the daytime streets of New York City was also pretty good. Although we would have preferred some of the brighter hues to stand out more, the full-HD OLED screen’s 1800 nits of brightness ensured that the enchantment of hanging from digital skyscrapers wasn’t significantly diminished.

    We advise wearing the glasses in a relatively dark area with the lights out or at least dimmed, similar to the setting we’d suggest for a projector, in order to assist everything look as well as it can. You won’t get an experience that compares to one of the greatest OLED TVs or one of the best 4K projectors, even in this ideal environment; instead, it will be comparable to a mid-range projector. That’s not bad at all for something you can carry around and put on your face.

    GLASSES: VITURE One XR

    VITURE

    Instead of being just a glorified monitor, the VITURE Neckband transforms these glasses into a projector. (Future image credit)
    We could still execute Spider-combat Man’s combos without any problems because the visual latency appeared to be OK and there were no discernible input delays.

    But as we already noted, there were some concerns with the image’s edges being hazy due to the design of the specs. If the subject was in the centre of the screen, this wasn’t always a problem, but if we had to read an in-game menu or pay attention to something towards the edge, we couldn’t see what was happening. We eventually developed a headache from the hazy image, which reduced the amount of time we could spend fully absorbed in each session.

    These glasses have some decent Harmon speakers built in for audio, which deliver spatial audio for anything you’re playing or watching. But if you happen to have a nice set of headphones hanging around, we’d advise utilising those instead.

    The dramatic orchestral tunes that play in the backdrop of Marvel’s Spider-Man, for example, demanded majesty, which the VITURE One XR’s speakers couldn’t deliver. This occasionally caused the music to sound a little hollow, but we were able to readily repair it by adding a couple of cans.

    Performance score: 2/5 The brightness ensured that the thrill of swinging from digital skyscrapers was preserved.

    We advise wearing the glasses in a relatively dark area with the lights out or at least dimmed, similar to the setting we’d suggest for a projector, in order to assist everything look as well as it can. You won’t get an experience that compares to one of the greatest OLED TVs or one of the best 4K projectors, even in this ideal environment; instead, it will be comparable to a mid-range projector. That’s not bad at all for something you can carry around and put on your face.

    GLASSES: VITURE One XR

    Instead of being just a glorified monitor, the VITURE Neckband transforms these glasses into a projector. (Future image credit)
    We could still execute Spider-combat Man’s combos without any problems because the visual latency appeared to be OK and there were no discernible input delays.

    But as we already noted, there were some concerns with the image’s edges being hazy due to the design of the specs. If the subject was in the centre of the screen, this wasn’t always a problem, but if we had to read an in-game menu or pay attention to something towards the edge, we couldn’t see what was happening. We eventually developed a headache from the hazy image, which reduced the amount of time we could spend fully absorbed in each session.

    These glasses have some decent Harmon speakers built in for audio, which deliver spatial audio for anything you’re playing or watching. But if you happen to have a nice set of headphones hanging around, we’d advise utilising those instead.

    The dramatic orchestral tunes that play in the backdrop of Marvel’s Spider-Man, for example, demanded majesty, which the VITURE One XR’s speakers couldn’t deliver. This occasionally caused the music to sound a little hollow, but we were able to readily repair it by adding a couple of cans.

    Fantin
    Fantinhttps://nextenews.com
    Fantin is a Founder of Next E News and Director for Next Genesis Solutions. He is a Full Stack Web Developer in the day and Account Manager in the Night. His Interest is gain Knowledge in Technical & Electronics Platform and to implement in few of his projects.
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